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kntrbs
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Отправлено: августа 05 2004,10:01 |
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Представляем вашему вниманию полный список всех консольных команд для DOOM III. В списке 268 команд, напомню, что консоль вызывается нажатием Alt + CTRL + ~. Наберите команду com_allowConsole 1 для того, чтобы консоль вызывалась простым нажатием "~" и затем спокойно вводите консольные команды. Я предвижу настоящий бум игровых конфигов для этой игры ...
Только что стало известно, что id собирается опубликовать исходники движка Quake III: Arena! Да, вы не ослышались! К концу этого года все трудности с этим знаменательным событием будут устранены и заветный код будет выложен на просторы сети. Огорчает только одно: сколько же времени придётся ждать, чтобы заполучить исходный код движка Doom 3...
Список консольных команд DOOM III
aasStats - shows AAS stats addarrow - adds a debug arrow addChatLine - internal use - core to game chat lines addline - adds a debug line aviCmdDemo - writes AVIs for a command demo aviDemo - writes AVIs for a demo aviGame - writes AVIs for the current game benchmark - benchmark bind - binds a command to a key bindRagdoll - binds ragdoll at the current drag position bindunbindtwo - binds a key but unbinds it first if there are more than two binds blinkline - blinks a debug line centerview - centers the view checkNewVersion - check if a new version of the game is available clear - clears the console clearLights - clears all lights clientDropWeapon - drop current weapon clientMessageMode - ingame gui message mode clientVoiceChat - voice chats: clientVoiceChat clientVoiceChatTeam - team voice chats: clientVoiceChat closeViewNotes - close the view showing any notes for this map collisionModelInfo - shows collision model info combineCubeImages - combines six images for roq compression compressDemo - compresses a demo file conDump - dumps the console text to a file connect - connects to a server crash - causes a crash cvar_restart - restart the cvar system damage - apply damage to an entity debugger - launches the Script Debugger deleteSelected - deletes selected entity demoShot - writes a screenshot for a demo devmap - loads a map in developer mode dir - lists a folder dirtree - lists a folder with subfolders disasmScript - disassembles script disconnect - disconnects from a game dmap - compiles a map echo - prints text editAFs - launches the in-game Articulated Figure Editor editDecls - launches the in-game Declaration Editor editGUIs - launches the GUI Editor editLights - launches the in-game Light Editor editor - launches the level editor Radiant editParticles - launches the in-game Particle Editor editPDAs - launches the in-game PDA Editor editScripts - launches the in-game Script Editor editSounds - launches the in-game Sound Editor envshot - takes an environment shot error - causes an error exec - executes a config file execMachineSpec - execs the appropriate config files and sets cvars based on com_machineSpec exit - exits the game exitCmdDemo - exits a command demo exportmodels - exports models finishBuild - finishes the build process freeze - freezes the game for a number of seconds game_memory - displays game class info gameError - causes a game error gameKick - same as kick, but recognizes player names getviewpos - prints the current view position gfxInfo - show graphics info give - gives one or more items god - enables god mode heartbeat - send a heartbeat to the the master servers help - shows help hitch - hitches the game in_restart - restarts the input system keepTestModel - keeps the last test model in the game kick - kick a client by connection number kill - kills the player killMonsters - removes all monsters killMoveables - removes all moveables killRagdolls - removes all ragdolls LANScan - scans LAN for servers listActiveEntities - lists active game entities listAF - lists articulated figures listAnims - lists all animations listAudios - lists Audios listBinds - lists key bindings listClasses - lists game classes listCmds - lists commands listCollisionModels - lists collision models listCvars - lists cvars listDecls - lists all decls listDictKeys - lists all keys used by dictionaries listDictValues - lists all values used by dictionaries listEmails - lists Emails listEntities - lists game entities listEntityDefs - lists entity defs listFX - lists FX systems listGameCmds - lists game commands listGuis - lists guis listHuffmanFrequencies - lists decl text character frequencies listImages - lists images listLines - lists all debug lines listMaterials - lists materials listModelDefs - lists model defs listModels - lists all models listModes - lists all video modes listMonsters - lists monsters listParticles - lists particle systems listPDAs - lists PDAs listRenderEntityDefs - lists the entity defs listRendererCmds - lists renderer commands listRenderLightDefs - lists the light defs listServers - lists scanned servers listSkins - lists skins listSoundCmds - lists sound commands listSoundDecoders - list active sound decoders listSounds - lists all sounds listSoundShaders - lists sound shaders listSpawnArgs - list the spawn args of an entity listSystemCmds - lists system commands listTables - lists tables listThreads - lists script threads listToolCmds - lists tool commands listTypeInfo - list type info listVertexCache - lists vertex cache listVideos - lists Videos loadGame - loads a game localizeGuis - localize guis localizeMaps - localize maps makeAmbientMap - makes an ambient map MakeMegaTexture - processes giant images map - loads a map memoryDump - creates a memory dump memoryDumpCompressed - creates a compressed memory dump modulateLights - modifies shader parms on all lights nextAnim - shows next animation on test model nextFrame - shows next animation frame on test model nextGUI - teleport the player to the next func_static with a gui nextMap - loads the next map on the server noclip - disables collision detection for the player notarget - disables the player as a target parse - prints tokenized string path - lists search paths playCmdDemo - plays back a command demo playDemo - plays back a demo playerModel - sets the given model on the player popLight - removes the last created light prevAnim - shows previous animation on test model prevFrame - shows previous animation frame on test model printAF - prints an articulated figure printAudio - prints an Video printEmail - prints an Email printEntityDef - prints an entity def printFX - prints an FX system printMaterial - prints a material printModel - prints model info printModelDefs - prints a model def printParticle - prints a particle system printPDA - prints an PDA printSkin - prints a skin printSoundShader - prints a sound shader printTable - prints a table printVideo - prints a Audio promptKey - prompt and sets the CD Key quit - quits the game rcon - sends remote console command to server reconnect - reconnect to the last server we tried to connect to recordDemo - records a demo recordViewNotes - record the current view position with notes reexportmodels - reexports models regenerateWorld - regenerates all interactions reloadanims - reloads animations reloadARBprograms - reloads ARB programs reloadCgPrograms - reloads CG programs reloadDecls - reloads decls reloadEngine - reloads the engine down to including the file system reloadGuis - reloads guis reloadImages - reloads images reloadLanguage - reload language dict reloadModels - reloads models reloadScript - reloads scripts reloadSounds - reloads all sounds reloadSurface - reloads the decl and images for selected surface remove - removes an entity removeline - removes a debug line renderbump - renders a bump map renderbumpFlat - renders a flat bump map reportImageDuplication - checks all referenced images for duplications reportSurfaceAreas - lists all used materials sorted by surface area rescanSI - internal - rescan serverinfo cvars and tell game reset - resets a cvar roq - encodes a roq file runAAS - compiles an AAS file for a map runAASDir - compiles AAS files for all maps in a folder runReach - calculates reachability for an AAS file s_restart - restarts the sound system saveGame - saves a game saveLights - saves all lights to the .map file saveMoveables - save all moveables to the .map file saveParticles - saves all lights to the .map file saveRagdolls - save all ragdoll poses to the .map file saveSelected - saves the selected entity to the .map file say - text chat sayTeam - team text chat screenshot - takes a screenshot script - executes a line of script serverForceReady - force all players ready serverInfo - shows server info serverMapRestart - restart the current game serverNextMap - change to the next map set - sets a cvar seta - sets a cvar and flags it as archive setMachineSpec - detects system capabilities and sets com_machineSpec to appropriate value sets - sets a cvar and flags it as server info sett - sets a cvar and flags it as tool setu - sets a cvar and flags it as user info setviewpos - sets the current view position showDictMemory - shows memory used by dictionaries showInteractionMemory - shows memory used by interactions showStringMemory - shows memory used by strings showTriSurfMemory - shows memory used by triangle surfaces showViewNotes - show any view notes for the current map, successive calls will cycle to the next note sizeDown - makes the rendered view smaller sizeUp - makes the rendered view larger spawn - spawns a game entity spawnServer - spawns a server startBuild - prepares to make a build stopRecording - stops demo recording takeViewNotes - take notes about the current map from the current view takeViewNotes2 - extended take view notes teleport - teleports the player to an entity location testAnim - tests an animation testBlend - tests animation blending testBoneFx - tests an FX system bound to a joint testDamage - tests a damage def testDeath - tests death testFx - tests an FX system testGUI - tests a gui testImage - displays the given image centered on screen testLight - tests a light testmap - tests a map testModel - tests a model testParticleStopTime - tests particle stop time on a test model testPointLight - tests a point light testSave - writes out a test savegame testSaveGame - test a save game for a level testShaderParm - sets a shaderParm on an existing testModel testSIMD - test SIMD code testSkin - tests a skin on an existing testModel testSound - tests a sound testVideo - displays the given cinematic timeCmdDemo - times a command demo timeDemo - times a demo timeDemoQuit - times a demo and quits toggle - toggles a cvar touch - touches a decl touchFile - touches a file touchFileList - touches a list of files touchGui - touches a gui touchModel - touches a model trigger - triggers an entity unbind - unbinds any command from a key unbindall - unbinds any commands from all keys unbindRagdoll - unbinds the selected ragdoll updateUI - internal - cause a sync down of game-modified userinfo vid_restart - restarts renderSystem vstr - inserts the current value of a cvar as command text wait - delays remaining buffered commands one or more frames weaponSplat - projects a blood splat on the player weapon where - prints the current view position writeCmdDemo - writes a command demo writeConfig - writes a config file writeGameState - write game state writePrecache - writes precache commands
-------------- ЗАБИЛ ЗАБИЛ2 ЗАБИЛ3
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Номер сообщения: 2
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Stinky
Группа: Members
Сообщений: 70
Дата регистрации: ноября 2003
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Отправлено: августа 06 2004,03:49 |
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Цитата | Огорчает только одно: сколько же времени придётся ждать, чтобы заполучить исходный код движка Doom 3. |
Я так понял, Id раздает исходники свих движков, кроме последнего. Т.е. пока не выйдет то, над чем сейчас Кармак работает (Тринити, кажется) исходники Дума не светят...
-------------- Блин, опять клавиатура кончилась...
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Номер сообщения: 3
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Negat1ve
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Дата регистрации: июля 2004
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Отправлено: августа 16 2004,19:57 |
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Цитата ([ESp]KONTRAbas Barabasoff @ Авг. 05 2004 10:01) | Представляем вашему вниманию полный список всех консольных команд для DOOM III. В списке 268 команд, напомню, что консоль вызывается нажатием Alt + CTRL + ~. Наберите команду com_allowConsole 1 для того, чтобы консоль вызывалась простым нажатием "~" и затем спокойно вводите консольные команды. Я предвижу настоящий бум игровых конфигов для этой игры ...
Только что стало известно, что id собирается опубликовать исходники движка Quake III: Arena! Да, вы не ослышались! К концу этого года все трудности с этим знаменательным событием будут устранены и заветный код будет выложен на просторы сети. Огорчает только одно: сколько же времени придётся ждать, чтобы заполучить исходный код движка Doom 3...
Список консольных команд DOOM III
aasStats - shows AAS stats addarrow - adds a debug arrow addChatLine - internal use - core to game chat lines addline - adds a debug line aviCmdDemo - writes AVIs for a command demo aviDemo - writes AVIs for a demo aviGame - writes AVIs for the current game benchmark - benchmark bind - binds a command to a key bindRagdoll - binds ragdoll at the current drag position bindunbindtwo - binds a key but unbinds it first if there are more than two binds blinkline - blinks a debug line centerview - centers the view checkNewVersion - check if a new version of the game is available clear - clears the console clearLights - clears all lights clientDropWeapon - drop current weapon clientMessageMode - ingame gui message mode clientVoiceChat - voice chats: clientVoiceChat clientVoiceChatTeam - team voice chats: clientVoiceChat closeViewNotes - close the view showing any notes for this map collisionModelInfo - shows collision model info combineCubeImages - combines six images for roq compression compressDemo - compresses a demo file conDump - dumps the console text to a file connect - connects to a server crash - causes a crash cvar_restart - restart the cvar system damage - apply damage to an entity debugger - launches the Script Debugger deleteSelected - deletes selected entity demoShot - writes a screenshot for a demo devmap - loads a map in developer mode dir - lists a folder dirtree - lists a folder with subfolders disasmScript - disassembles script disconnect - disconnects from a game dmap - compiles a map echo - prints text editAFs - launches the in-game Articulated Figure Editor editDecls - launches the in-game Declaration Editor editGUIs - launches the GUI Editor editLights - launches the in-game Light Editor editor - launches the level editor Radiant editParticles - launches the in-game Particle Editor editPDAs - launches the in-game PDA Editor editScripts - launches the in-game Script Editor editSounds - launches the in-game Sound Editor envshot - takes an environment shot error - causes an error exec - executes a config file execMachineSpec - execs the appropriate config files and sets cvars based on com_machineSpec exit - exits the game exitCmdDemo - exits a command demo exportmodels - exports models finishBuild - finishes the build process freeze - freezes the game for a number of seconds game_memory - displays game class info gameError - causes a game error gameKick - same as kick, but recognizes player names getviewpos - prints the current view position gfxInfo - show graphics info give - gives one or more items god - enables god mode heartbeat - send a heartbeat to the the master servers help - shows help hitch - hitches the game in_restart - restarts the input system keepTestModel - keeps the last test model in the game kick - kick a client by connection number kill - kills the player killMonsters - removes all monsters killMoveables - removes all moveables killRagdolls - removes all ragdolls LANScan - scans LAN for servers listActiveEntities - lists active game entities listAF - lists articulated figures listAnims - lists all animations listAudios - lists Audios listBinds - lists key bindings listClasses - lists game classes listCmds - lists commands listCollisionModels - lists collision models listCvars - lists cvars listDecls - lists all decls listDictKeys - lists all keys used by dictionaries listDictValues - lists all values used by dictionaries listEmails - lists Emails listEntities - lists game entities listEntityDefs - lists entity defs listFX - lists FX systems listGameCmds - lists game commands listGuis - lists guis listHuffmanFrequencies - lists decl text character frequencies listImages - lists images listLines - lists all debug lines listMaterials - lists materials listModelDefs - lists model defs listModels - lists all models listModes - lists all video modes listMonsters - lists monsters listParticles - lists particle systems listPDAs - lists PDAs listRenderEntityDefs - lists the entity defs listRendererCmds - lists renderer commands listRenderLightDefs - lists the light defs listServers - lists scanned servers listSkins - lists skins listSoundCmds - lists sound commands listSoundDecoders - list active sound decoders listSounds - lists all sounds listSoundShaders - lists sound shaders listSpawnArgs - list the spawn args of an entity listSystemCmds - lists system commands listTables - lists tables listThreads - lists script threads listToolCmds - lists tool commands listTypeInfo - list type info listVertexCache - lists vertex cache listVideos - lists Videos loadGame - loads a game localizeGuis - localize guis localizeMaps - localize maps makeAmbientMap - makes an ambient map MakeMegaTexture - processes giant images map - loads a map memoryDump - creates a memory dump memoryDumpCompressed - creates a compressed memory dump modulateLights - modifies shader parms on all lights nextAnim - shows next animation on test model nextFrame - shows next animation frame on test model nextGUI - teleport the player to the next func_static with a gui nextMap - loads the next map on the server noclip - disables collision detection for the player notarget - disables the player as a target parse - prints tokenized string path - lists search paths playCmdDemo - plays back a command demo playDemo - plays back a demo playerModel - sets the given model on the player popLight - removes the last created light prevAnim - shows previous animation on test model prevFrame - shows previous animation frame on test model printAF - prints an articulated figure printAudio - prints an Video printEmail - prints an Email printEntityDef - prints an entity def printFX - prints an FX system printMaterial - prints a material printModel - prints model info printModelDefs - prints a model def printParticle - prints a particle system printPDA - prints an PDA printSkin - prints a skin printSoundShader - prints a sound shader printTable - prints a table printVideo - prints a Audio promptKey - prompt and sets the CD Key quit - quits the game rcon - sends remote console command to server reconnect - reconnect to the last server we tried to connect to recordDemo - records a demo recordViewNotes - record the current view position with notes reexportmodels - reexports models regenerateWorld - regenerates all interactions reloadanims - reloads animations reloadARBprograms - reloads ARB programs reloadCgPrograms - reloads CG programs reloadDecls - reloads decls reloadEngine - reloads the engine down to including the file system reloadGuis - reloads guis reloadImages - reloads images reloadLanguage - reload language dict reloadModels - reloads models reloadScript - reloads scripts reloadSounds - reloads all sounds reloadSurface - reloads the decl and images for selected surface remove - removes an entity removeline - removes a debug line renderbump - renders a bump map renderbumpFlat - renders a flat bump map reportImageDuplication - checks all referenced images for duplications reportSurfaceAreas - lists all used materials sorted by surface area rescanSI - internal - rescan serverinfo cvars and tell game reset - resets a cvar roq - encodes a roq file runAAS - compiles an AAS file for a map runAASDir - compiles AAS files for all maps in a folder runReach - calculates reachability for an AAS file s_restart - restarts the sound system saveGame - saves a game saveLights - saves all lights to the .map file saveMoveables - save all moveables to the .map file saveParticles - saves all lights to the .map file saveRagdolls - save all ragdoll poses to the .map file saveSelected - saves the selected entity to the .map file say - text chat sayTeam - team text chat screenshot - takes a screenshot script - executes a line of script serverForceReady - force all players ready serverInfo - shows server info serverMapRestart - restart the current game serverNextMap - change to the next map set - sets a cvar seta - sets a cvar and flags it as archive setMachineSpec - detects system capabilities and sets com_machineSpec to appropriate value sets - sets a cvar and flags it as server info sett - sets a cvar and flags it as tool setu - sets a cvar and flags it as user info setviewpos - sets the current view position showDictMemory - shows memory used by dictionaries showInteractionMemory - shows memory used by interactions showStringMemory - shows memory used by strings showTriSurfMemory - shows memory used by triangle surfaces showViewNotes - show any view notes for the current map, successive calls will cycle to the next note sizeDown - makes the rendered view smaller sizeUp - makes the rendered view larger spawn - spawns a game entity spawnServer - spawns a server startBuild - prepares to make a build stopRecording - stops demo recording takeViewNotes - take notes about the current map from the current view takeViewNotes2 - extended take view notes teleport - teleports the player to an entity location testAnim - tests an animation testBlend - tests animation blending testBoneFx - tests an FX system bound to a joint testDamage - tests a damage def testDeath - tests death testFx - tests an FX system testGUI - tests a gui testImage - displays the given image centered on screen testLight - tests a light testmap - tests a map testModel - tests a model testParticleStopTime - tests particle stop time on a test model testPointLight - tests a point light testSave - writes out a test savegame testSaveGame - test a save game for a level testShaderParm - sets a shaderParm on an existing testModel testSIMD - test SIMD code testSkin - tests a skin on an existing testModel testSound - tests a sound testVideo - displays the given cinematic timeCmdDemo - times a command demo timeDemo - times a demo timeDemoQuit - times a demo and quits toggle - toggles a cvar touch - touches a decl touchFile - touches a file touchFileList - touches a list of files touchGui - touches a gui touchModel - touches a model trigger - triggers an entity unbind - unbinds any command from a key unbindall - unbinds any commands from all keys unbindRagdoll - unbinds the selected ragdoll updateUI - internal - cause a sync down of game-modified userinfo vid_restart - restarts renderSystem vstr - inserts the current value of a cvar as command text wait - delays remaining buffered commands one or more frames weaponSplat - projects a blood splat on the player weapon where - prints the current view position writeCmdDemo - writes a command demo writeConfig - writes a config file writeGameState - write game state writePrecache - writes precache commands |
Ну ты размахнулся !! ...........sorry
Отредактировано Negat1ve в августа 16 2004,19:59
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