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Тема: While Diablo Immortal retains the action< Предыдущая тема | Следующая тема >
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декабря 2022
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PostIcon Отправлено: декабря 07 2022,10:23   Ignore posts   QUOTE

While Diablo Immortal retains the D2R Items action gameplay elements and isometric perspective synonymous with the series, the thing that sets it apart from its predecessors is that it's a no-cost, mobile-based MMO. Therefore, it's structured to accommodate that style of gameplay.

Blizzard confirms that, while the game will have dungeons not dissimilar to those found in the PC as well as console titles However, they will be less long, running between 10 - 15 minutes in length to make them easier for mobile gamers. It also stated that, as World of Warcraft and other MMOs, you will be able to see other characters in the game's map and you can use voice chats to talk with your friends.

Adding a new level of interaction to the series. Lastly, Immortal has also done away with the series' mana system in favor of cooldown systems that are more in line with traditional MMOs however, it promises that it isn't going to become an "energy" system that restricts the amount of free game time players can enjoy the game.We did not achieve a satisfactory job assuaging our core fanbase that we're not going to abandon PCs for consoles and mobiles. That part of the message did not get communicated in a way that I believe, if we were able to go back, that's what we'd do.

It's easy to understand how fans react to the statement "I'm an avid Blizzard fan. Blizzard, just keep making PC games like you've always done. As I like. This will make me happy."

If you think about the world, and contemplate games, it's difficult to imagine that anyone who is cheap diablo 2 resurrected items a core PC Blizzard lover today hasn't tried console platforms, or mobile platforms in their careers, or in their life in general.

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